

Upon finding the ghouls, he holed up in the room with the terminal and as paranoia set in, he remembered his friend Billy who was supposedly coming with ammunition and grenades. There is also a log on a terminal made by an unnamed scavenger who wandered into the ruins, hoping to find it abandoned. One can only access these chambers via the forsaken ruins. As a side note, once the player character crosses the threshold of the doorway into the cave with the obelisk, an "eerie voice" can be heard if the volume is up high enough (along with the "effects" sound setting). The obelisk in the center is irradiated about halfway up, and emits levels of radiation that max out at 20 rads per second. Killing Jaime (who is armed with a Chinese assault rifle) counts as a positive Karma act (if the player character previously chose the Lawbringer perk, Jaime will also drop a finger). As Jaime stands facing the obelisk with arms upraised, it appears that he is somehow summoning ghouls out of the mist-shrouded recess in the rock wall opposite. In the virulent underchambers, the player character can actually discover the creator of the increasingly demented audio logs (who has now fully mutated into a ghoul) and a handful of feral ghouls worshiping the obelisk. The final audio log found within the building, though mostly rambling by an insane, ghoulified Jaime, mentions the name "Alhazred." As one proceeds further into the building, they can find four additional audio logs documenting his transformation into one of the building's deranged inhabitants. Near the entrance, one will find a set of five audio logs left by an unfortunate visitor named Jaime. The player character will then come back to reality and see it is a glowing one. In it, a man will appear wearing pre-War clothing as if it is just another day in the office. When the player character passes through a certain doorway, early in the forsaken Dunwich Ruins section, they will have a hallucination that flashes back to pre-War times. One can only access these areas in respective order, but there is a shortcut back to the first room from the virulent underchambers. The deeper one goes into the Dunwich Building the darker it becomes. The building is broken up into three parts: the Dunwich Building entrance, the forsaken Dunwich Ruins and the virulent underchambers. Several feral ghouls appear to worship it, and although similar, it is not connected with the statue in Underworld. It is also rather highly irradiated, reaching up to 20 rads at the top. The deepest level is a cavern with an eerie obelisk - a woman emerges/reaches out from the obelisk vines entangle the obelisk and skulls run up its back. Beyond the main entrance separate levels lie below. A number of audio-logs and computer terminals provide visitors with some background on the building and an unfortunate wastelander named Jaime. The building is a dark set of interior ruins populated by various types of feral ghouls. There is no road leading to the parking lot. Immediately due west, in line with the north face of the building at the base of the cliffs, is a booby-trapped baby carriage accompanied by a dead raider. The immediate vicinity of the Dunwich Building is a barren area marked by jagged rocky terrain and steep cliffs. Raiders and scavengers are rarely ready to risk venturing into this structure, and those surviving a look inside are never quite the same again. The transcripts record an announcement about the release of a new drill, the sounds of the nuclear bombs exploding and what appears to be the effects of the radiation on unknown persons as they are turned into feral ghouls. A locked computer terminal midway through the building contains audio transcripts of a company executive. Before the War, the building was owned by Dunwich Borers LLC, a company that manufactured rock drills for tunneling and drilling.
